2016-09-26 21:01:27 +00:00
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import ImageIO
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/// Responsible for storing and updating the frames of a single GIF.
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class FrameStore {
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2016-11-13 22:46:53 +00:00
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/// Total duration of one animation loop
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var loopDuration: TimeInterval = 0
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/// Flag indicating if number of loops has been reached
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var isFinished: Bool = false
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/// Desired number of loops, <= 0 for infinite loop
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let loopCount: Int
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/// Index of current loop
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var currentLoop = 0
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2016-09-26 21:01:27 +00:00
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/// Maximum duration to increment the frame timer with.
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let maxTimeStep = 1.0
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/// An array of animated frames from a single GIF image.
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var animatedFrames = [AnimatedFrame]()
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/// The target size for all frames.
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let size: CGSize
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/// The content mode to use when resizing.
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let contentMode: UIViewContentMode
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/// Maximum number of frames to load at once
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let bufferFrameCount: Int
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/// The total number of frames in the GIF.
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var frameCount = 0
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/// A reference to the original image source.
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var imageSource: CGImageSource
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/// The index of the current GIF frame.
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var currentFrameIndex = 0 {
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didSet {
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previousFrameIndex = oldValue
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}
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}
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/// The index of the previous GIF frame.
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var previousFrameIndex = 0 {
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didSet {
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preloadFrameQueue.async {
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self.updatePreloadedFrames()
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}
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}
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}
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/// Time elapsed since the last frame change. Used to determine when the frame should be updated.
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var timeSinceLastFrameChange: TimeInterval = 0.0
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/// Specifies whether GIF frames should be resized.
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var shouldResizeFrames = true
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/// Dispatch queue used for preloading images.
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private lazy var preloadFrameQueue: DispatchQueue = {
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return DispatchQueue(label: "co.kaishin.Gifu.preloadQueue")
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}()
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/// The current image frame to show.
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var currentFrameImage: UIImage? {
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return frame(at: currentFrameIndex)
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}
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/// The current frame duration
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var currentFrameDuration: TimeInterval {
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return duration(at: currentFrameIndex)
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}
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/// Is this image animatable?
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var isAnimatable: Bool {
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return imageSource.isAnimatedGIF
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}
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2016-10-01 11:41:22 +00:00
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/// Creates an animator instance from raw GIF image data and an `Animatable` delegate.
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2016-09-26 21:01:27 +00:00
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///
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/// - parameter data: The raw GIF image data.
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/// - parameter delegate: An `Animatable` delegate.
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2016-11-13 22:46:53 +00:00
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init(data: Data, size: CGSize, contentMode: UIViewContentMode, framePreloadCount: Int, loopCount: Int) {
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2016-09-26 21:01:27 +00:00
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let options = [String(kCGImageSourceShouldCache): kCFBooleanFalse] as CFDictionary
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self.imageSource = CGImageSourceCreateWithData(data as CFData, options) ?? CGImageSourceCreateIncremental(options)
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self.size = size
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self.contentMode = contentMode
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self.bufferFrameCount = framePreloadCount
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2016-11-13 22:46:53 +00:00
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self.loopCount = loopCount
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2016-09-26 21:01:27 +00:00
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}
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// MARK: - Frames
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/// Loads the frames from an image source, resizes them, then caches them in `animatedFrames`.
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2017-07-02 22:19:42 +00:00
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func prepareFrames(_ completionHandler: (() -> Void)? = nil) {
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2016-09-26 21:01:27 +00:00
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frameCount = Int(CGImageSourceGetCount(imageSource))
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animatedFrames.reserveCapacity(frameCount)
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preloadFrameQueue.async {
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self.setupAnimatedFrames()
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2018-01-01 20:12:33 +00:00
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completionHandler?()
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2016-09-26 21:01:27 +00:00
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}
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}
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/// Returns the frame at a particular index.
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///
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/// - parameter index: The index of the frame.
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/// - returns: An optional image at a given frame.
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func frame(at index: Int) -> UIImage? {
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return animatedFrames[safe: index]?.image
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}
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/// Returns the duration at a particular index.
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///
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/// - parameter index: The index of the duration.
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/// - returns: The duration of the given frame.
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func duration(at index: Int) -> TimeInterval {
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2017-07-02 22:19:42 +00:00
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return animatedFrames[safe: index]?.duration ?? TimeInterval.infinity
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2016-09-26 21:01:27 +00:00
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}
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/// Checks whether the frame should be changed and calls a handler with the results.
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///
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/// - parameter duration: A `CFTimeInterval` value that will be used to determine whether frame should be changed.
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/// - parameter handler: A function that takes a `Bool` and returns nothing. It will be called with the frame change result.
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func shouldChangeFrame(with duration: CFTimeInterval, handler: (Bool) -> Void) {
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incrementTimeSinceLastFrameChange(with: duration)
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if currentFrameDuration > timeSinceLastFrameChange {
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handler(false)
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} else {
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resetTimeSinceLastFrameChange()
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incrementCurrentFrameIndex()
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handler(true)
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}
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}
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}
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private extension FrameStore {
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/// Whether preloading is needed or not.
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var preloadingIsNeeded: Bool {
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return bufferFrameCount < frameCount - 1
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}
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/// Optionally loads a single frame from an image source, resizes it if required, then returns an `UIImage`.
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///
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/// - parameter index: The index of the frame to load.
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/// - returns: An optional `UIImage` instance.
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func loadFrame(at index: Int) -> UIImage? {
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2017-07-02 22:19:42 +00:00
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guard let imageRef = CGImageSourceCreateImageAtIndex(imageSource, index, nil) else { return nil }
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2016-09-26 21:01:27 +00:00
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let image = UIImage(cgImage: imageRef)
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let scaledImage: UIImage?
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if shouldResizeFrames {
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switch self.contentMode {
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case .scaleAspectFit: scaledImage = image.constrained(by: size)
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case .scaleAspectFill: scaledImage = image.filling(size: size)
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default: scaledImage = image.resized(to: size)
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}
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} else {
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scaledImage = image
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}
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return scaledImage
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}
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/// Updates the frames by preloading new ones and replacing the previous frame with a placeholder.
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func updatePreloadedFrames() {
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if !preloadingIsNeeded { return }
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animatedFrames[previousFrameIndex] = animatedFrames[previousFrameIndex].placeholderFrame
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preloadIndexes(withStartingIndex: currentFrameIndex).forEach { index in
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let currentAnimatedFrame = animatedFrames[index]
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if !currentAnimatedFrame.isPlaceholder { return }
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2016-10-01 11:41:22 +00:00
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animatedFrames[index] = currentAnimatedFrame.makeAnimatedFrame(with: loadFrame(at: index))
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2016-09-26 21:01:27 +00:00
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}
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}
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/// Increments the `timeSinceLastFrameChange` property with a given duration.
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///
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/// - parameter duration: An `NSTimeInterval` value to increment the `timeSinceLastFrameChange` property with.
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func incrementTimeSinceLastFrameChange(with duration: TimeInterval) {
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timeSinceLastFrameChange += min(maxTimeStep, duration)
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}
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/// Ensures that `timeSinceLastFrameChange` remains accurate after each frame change by substracting the `currentFrameDuration`.
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func resetTimeSinceLastFrameChange() {
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timeSinceLastFrameChange -= currentFrameDuration
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}
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/// Increments the `currentFrameIndex` property.
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func incrementCurrentFrameIndex() {
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2016-10-01 11:41:22 +00:00
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currentFrameIndex = increment(frameIndex: currentFrameIndex)
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2016-11-13 22:46:53 +00:00
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if isLastLoop(loopIndex: currentLoop) && isLastFrame(frameIndex: currentFrameIndex) {
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isFinished = true
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} else if currentFrameIndex == 0 {
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currentLoop = currentLoop + 1
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}
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2016-09-26 21:01:27 +00:00
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}
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/// Increments a given frame index, taking into account the `frameCount` and looping when necessary.
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///
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/// - parameter index: The `Int` value to increment.
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/// - parameter byValue: The `Int` value to increment with.
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/// - returns: A new `Int` value.
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2016-10-01 11:41:22 +00:00
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func increment(frameIndex: Int, by value: Int = 1) -> Int {
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return (frameIndex + value) % frameCount
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2016-09-26 21:01:27 +00:00
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}
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2016-11-13 22:46:53 +00:00
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/// Indicates if current frame is the last one.
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/// - parameter frameIndex: Index of current frame.
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/// - returns: True if current frame is the last one.
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func isLastFrame(frameIndex: Int) -> Bool {
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return frameIndex == frameCount - 1
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}
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/// Indicates if current loop is the last one. Always false for infinite loops.
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/// - parameter loopIndex: Index of current loop.
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/// - returns: True if current loop is the last one.
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func isLastLoop(loopIndex: Int) -> Bool {
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return loopIndex == loopCount - 1
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}
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2016-09-26 21:01:27 +00:00
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/// Returns the indexes of the frames to preload based on a starting frame index.
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///
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/// - parameter index: Starting index.
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/// - returns: An array of indexes to preload.
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func preloadIndexes(withStartingIndex index: Int) -> [Int] {
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2016-10-01 11:41:22 +00:00
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let nextIndex = increment(frameIndex: index)
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let lastIndex = increment(frameIndex: index, by: bufferFrameCount)
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2016-09-26 21:01:27 +00:00
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if lastIndex >= nextIndex {
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return [Int](nextIndex...lastIndex)
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} else {
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return [Int](nextIndex..<frameCount) + [Int](0...lastIndex)
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}
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}
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2016-11-13 22:46:53 +00:00
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2016-09-26 21:01:27 +00:00
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func setupAnimatedFrames() {
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2016-11-13 22:46:53 +00:00
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resetAnimatedFrames()
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var duration: TimeInterval = 0
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(0..<frameCount).forEach { index in
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let frameDuration = CGImageFrameDuration(with: imageSource, atIndex: index)
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duration += min(frameDuration, maxTimeStep)
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2017-07-02 22:19:42 +00:00
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animatedFrames += [AnimatedFrame(image: nil, duration: frameDuration)]
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2016-11-13 22:46:53 +00:00
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if index > bufferFrameCount { return }
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animatedFrames[index] = animatedFrames[index].makeAnimatedFrame(with: loadFrame(at: index))
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}
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self.loopDuration = duration
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2016-09-26 21:01:27 +00:00
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}
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/// Reset animated frames.
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func resetAnimatedFrames() {
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animatedFrames = []
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}
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}
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