92 lines
2.9 KiB
Swift
92 lines
2.9 KiB
Swift
|
/// The protocol that view classes need to conform to to enable animated GIF support.
|
||
|
public protocol GIFAnimatable: class, AnimatorDelegate, CALayerDelegate {
|
||
|
|
||
|
/// Responsible for managing the animation frames.
|
||
|
var animator: Animator? { get set }
|
||
|
|
||
|
/// Used for displaying the animation frames.
|
||
|
var image: UIImage? { get set }
|
||
|
|
||
|
/// Notifies the instance that it needs display.
|
||
|
var layer: CALayer { get }
|
||
|
|
||
|
/// View frame used for resizing the frames.
|
||
|
var frame: CGRect { get set }
|
||
|
|
||
|
/// Content mode used for resizing the frames.
|
||
|
var contentMode: UIViewContentMode { get set }
|
||
|
|
||
|
/// Implement this method and call `updateImageIfNeeded` from within it in your conforming class.
|
||
|
///
|
||
|
/// - parameter layer:
|
||
|
func display(_ layer: CALayer)
|
||
|
|
||
|
/// Needs to be called whenever the conforming class needs to check if it needs to update the current frame being displayed.
|
||
|
func updateImageIfNeeded()
|
||
|
}
|
||
|
extension GIFAnimatable {
|
||
|
/// Returns the intrinsic content size based on the size of the image.
|
||
|
public var intrinsicContentSize: CGSize {
|
||
|
return image?.size ?? CGSize.zero
|
||
|
}
|
||
|
|
||
|
/// Prepare for animation and start animating immediately.
|
||
|
///
|
||
|
/// - parameter imageName: The file name of the GIF in the main bundle.
|
||
|
public func animate(withGIFNamed imageName: String) {
|
||
|
animator?.animate(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
|
||
|
}
|
||
|
|
||
|
/// Introspect whether the instance is animating.
|
||
|
public var isAnimatingGIF: Bool {
|
||
|
return animator?.isAnimating ?? false
|
||
|
}
|
||
|
|
||
|
/// Prepares the animator instance for animation.
|
||
|
///
|
||
|
/// - parameter imageName: The file name of the GIF in the main bundle.
|
||
|
public func prepareForAnimation(withGIFNamed imageName: String) {
|
||
|
animator?.prepareForAnimation(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
|
||
|
}
|
||
|
|
||
|
/// Prepare for animation and start animating immediately.
|
||
|
///
|
||
|
/// - parameter imageData: GIF image data.
|
||
|
public func prepareForAnimation(withGIFData imageData: Data) {
|
||
|
image = UIImage(data: imageData)
|
||
|
animator?.prepareForAnimation(withGIFData: imageData, size: frame.size, contentMode: contentMode)
|
||
|
}
|
||
|
|
||
|
/// Total frame count of the GIF.
|
||
|
public var frameCount: Int {
|
||
|
return animator?.frameCount ?? 0
|
||
|
}
|
||
|
|
||
|
/// Stop animating and free up GIF data from memory.
|
||
|
public func prepareForReuse() {
|
||
|
animator?.prepareForReuse()
|
||
|
}
|
||
|
|
||
|
/// Start animating GIF.
|
||
|
public func startAnimatingGIF() {
|
||
|
animator?.startAnimating()
|
||
|
}
|
||
|
|
||
|
/// Stop animating GIF.
|
||
|
public func stopAnimatingGIF() {
|
||
|
animator?.stopAnimating()
|
||
|
}
|
||
|
|
||
|
/// Updates the image with a new frame if necessary.
|
||
|
public func updateImageIfNeeded() {
|
||
|
image = animator?.imageToDisplay() ?? image
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extension GIFAnimatable {
|
||
|
/// Calls setNeedsDisplay on the layer whenever the animator has a new frame. Should *not* be called directly.
|
||
|
public func animatorHasNewFrame() {
|
||
|
layer.setNeedsDisplay()
|
||
|
}
|
||
|
}
|