Add Swift 2.0 support

One step closer to 1.0. Changes include:

- Refactor the API
- Make image source non-optional
- Use submodule for Runes dependency
- Add specs
- Remove Runes framework dependency
This commit is contained in:
Reda Lemeden 2015-06-09 14:28:11 -07:00 committed by Reda Lemeden
parent e979c72bf8
commit e14b53193f
38 changed files with 638 additions and 481 deletions

23
.gitignore vendored
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@ -1,19 +1,38 @@
# OS X Finder
.DS_Store
# Xcode per-user config
*.mode1 *.mode1
*.mode1v3 *.mode1v3
*.mode2v3 *.mode2v3
*.perspective *.perspective
*.perspectivev3 *.perspectivev3
*.pbxuser *.pbxuser
*.xccheckout
xcuserdata xcuserdata
*.xccheckout
# Build products
build/ build/
*.o *.o
*.LinkFileList *.LinkFileList
*.hmap *.hmap
# Automatic backup files
*~.nib/ *~.nib/
*.swp *.swp
*~ *~
*.dat *.dat
*.dep *.dep
.DS_Store
# Cocoapods
Pods
# Carthage
Carthage/Build Carthage/Build
# AppCode specific files
.idea/
*.iml
Gifu.framework.zip
*.xcscmblueprint

3
.gitmodules vendored
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@ -0,0 +1,3 @@
[submodule "Carthage/Checkouts/Runes"]
path = Carthage/Checkouts/Runes
url = https://github.com/thoughtbot/Runes.git

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@ -1 +0,0 @@
github "thoughtbot/Runes" >= 1.2.2

1
Cartfile.private Normal file
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@ -0,0 +1 @@
github "thoughtbot/Runes" >= 3.0.0

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@ -1 +1 @@
github "thoughtbot/Runes" "v2.0.0" github "thoughtbot/Runes" "v3.0.0"

1
Carthage/Checkouts/Runes vendored Submodule

@ -0,0 +1 @@
Subproject commit cded739a780fd50c6f888d94802700b104e30f92

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@ -0,0 +1,12 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
},
"data" : [
{
"idiom" : "universal",
"filename" : "nailed.gif"
}
]
}

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@ -7,7 +7,7 @@
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string> <string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>co.kaishin.$(PRODUCT_NAME:rfc1034identifier)</string> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key> <key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string> <string>6.0</string>
<key>CFBundleName</key> <key>CFBundleName</key>
@ -18,8 +18,6 @@
<string>1.0</string> <string>1.0</string>
<key>CFBundleSignature</key> <key>CFBundleSignature</key>
<string>????</string> <string>????</string>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>
<string>1</string> <string>1</string>
<key>LSRequiresIPhoneOS</key> <key>LSRequiresIPhoneOS</key>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="7706" systemVersion="14D136" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="vXZ-lx-hvc"> <document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="8191" systemVersion="14F27" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="vXZ-lx-hvc">
<dependencies> <dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="7703"/> <deployment identifier="iOS"/>
<capability name="Constraints to layout margins" minToolsVersion="6.0"/> <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="8154"/>
</dependencies> </dependencies>
<scenes> <scenes>
<!--Gifu--> <!--Gifu-->
<scene sceneID="ufC-wZ-h7g"> <scene sceneID="ufC-wZ-h7g">
<objects> <objects>
<viewController title="Gifu" id="vXZ-lx-hvc" customClass="ViewController" customModule="gifu_demo" customModuleProvider="target" sceneMemberID="viewController"> <viewController title="Gifu" id="vXZ-lx-hvc" customClass="ViewController" customModule="Demo" customModuleProvider="target" sceneMemberID="viewController">
<layoutGuides> <layoutGuides>
<viewControllerLayoutGuide type="top" id="jyV-Pf-zRb"/> <viewControllerLayoutGuide type="top" id="jyV-Pf-zRb"/>
<viewControllerLayoutGuide type="bottom" id="2fi-mo-0CV"/> <viewControllerLayoutGuide type="bottom" id="2fi-mo-0CV"/>
@ -17,77 +17,54 @@
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/> <rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/> <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<subviews> <subviews>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="252" text="Gifu" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="c8Y-41-BaC"> <label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="252" text="Tap the image to pause/resume" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="wsv-cU-WO5">
<rect key="frame" x="284" y="45" width="33" height="21"/> <rect key="frame" x="211" y="79" width="178.5" height="14.5"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="17"/> <fontDescription key="fontDescription" type="system" pointSize="12"/>
<color key="textColor" red="1" green="1" blue="1" alpha="1" colorSpace="calibratedRGB"/> <color key="textColor" red="1" green="0.6334223747253418" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/> <nil key="highlightedColor"/>
</label> </label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="252" text="Not the Japanese prefecture." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="wsv-cU-WO5"> <imageView clipsSubviews="YES" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" placeholderIntrinsicWidth="600" placeholderIntrinsicHeight="300" translatesAutoresizingMaskIntoConstraints="NO" id="FSz-xF-Xds" customClass="AnimatableImageView" customModule="Gifu">
<rect key="frame" x="225" y="70" width="150" height="14"/> <rect key="frame" x="0.0" y="143" width="600" height="300"/>
<fontDescription key="fontDescription" type="system" pointSize="11"/> <gestureRecognizers/>
<color key="textColor" red="1" green="1" blue="1" alpha="0.5" colorSpace="calibratedRGB"/> <connections>
<nil key="highlightedColor"/> <outletCollection property="gestureRecognizers" destination="yth-9a-24x" appends="YES" id="21e-1P-Idk"/>
</label> </connections>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" placeholderIntrinsicWidth="450" placeholderIntrinsicHeight="300" translatesAutoresizingMaskIntoConstraints="NO" id="FSz-xF-Xds" customClass="AnimatableImageView" customModule="Gifu">
<rect key="frame" x="24" y="134" width="552" height="325"/>
<color key="backgroundColor" red="0.7725490196" green="0.1764705882" blue="0.1843137255" alpha="1" colorSpace="calibratedRGB"/>
</imageView> </imageView>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="roundedRect" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="bFY-3J-OXr" customClass="FlatButton" customModule="gifu_demo" customModuleProvider="target"> <label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="252" text="Gifu" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="c8Y-41-BaC">
<rect key="frame" x="275" y="509" width="50" height="50"/> <rect key="frame" x="283" y="55" width="34" height="20.5"/>
<constraints> <fontDescription key="fontDescription" type="boldSystem" pointSize="17"/>
<constraint firstAttribute="height" constant="50" id="Lmc-xA-WNU"/> <color key="textColor" red="1" green="0.6334223747253418" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraint firstAttribute="width" constant="50" id="eYX-lm-C2V"/> <nil key="highlightedColor"/>
</constraints> </label>
<fontDescription key="fontDescription" type="system" pointSize="13"/>
<color key="tintColor" red="0.99444444444444446" green="1" blue="0.98888888888888893" alpha="1" colorSpace="calibratedRGB"/>
<state key="normal" title="❙❙"/>
<connections>
<action selector="toggleAnimation:" destination="vXZ-lx-hvc" eventType="touchUpInside" id="PvH-3E-LbB"/>
</connections>
</button>
<segmentedControl opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="tZ1-rw-Kbd">
<rect key="frame" x="236" y="467" width="129" height="29"/>
<constraints>
<constraint firstAttribute="height" constant="28" id="VXm-pK-heN"/>
</constraints>
<segments>
<segment title="Mugen"/>
<segment title="Nailed It"/>
</segments>
<connections>
<action selector="toggleGIF:" destination="vXZ-lx-hvc" eventType="valueChanged" id="W0R-yI-ahi"/>
</connections>
</segmentedControl>
</subviews> </subviews>
<color key="backgroundColor" red="0.24722154438495636" green="0.26659342646598816" blue="0.2988148033618927" alpha="1" colorSpace="calibratedRGB"/> <color key="backgroundColor" red="0.98160680789999999" green="0.98160680789999999" blue="0.98160680789999999" alpha="1" colorSpace="calibratedRGB"/>
<color key="tintColor" red="1" green="0.6334223747253418" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints> <constraints>
<constraint firstAttribute="trailingMargin" secondItem="FSz-xF-Xds" secondAttribute="trailing" constant="8" id="8kQ-x1-WJl"/> <constraint firstAttribute="trailing" secondItem="FSz-xF-Xds" secondAttribute="trailing" id="8kQ-x1-WJl"/>
<constraint firstAttribute="centerX" secondItem="bFY-3J-OXr" secondAttribute="centerX" id="CNh-OD-Msi"/> <constraint firstItem="c8Y-41-BaC" firstAttribute="top" secondItem="jyV-Pf-zRb" secondAttribute="bottom" constant="55" id="JHy-q1-JuJ"/>
<constraint firstItem="FSz-xF-Xds" firstAttribute="top" secondItem="wsv-cU-WO5" secondAttribute="bottom" constant="50" id="I39-Ku-NYc"/>
<constraint firstItem="c8Y-41-BaC" firstAttribute="top" secondItem="jyV-Pf-zRb" secondAttribute="bottom" constant="25" id="JHy-q1-JuJ"/>
<constraint firstAttribute="centerX" secondItem="c8Y-41-BaC" secondAttribute="centerX" id="Kc0-P5-KMZ"/> <constraint firstAttribute="centerX" secondItem="c8Y-41-BaC" secondAttribute="centerX" id="Kc0-P5-KMZ"/>
<constraint firstItem="FSz-xF-Xds" firstAttribute="leading" secondItem="kh9-bI-dsS" secondAttribute="leadingMargin" constant="8" id="O4L-QH-SvV"/> <constraint firstItem="FSz-xF-Xds" firstAttribute="leading" secondItem="kh9-bI-dsS" secondAttribute="leading" id="O4L-QH-SvV"/>
<constraint firstItem="bFY-3J-OXr" firstAttribute="top" secondItem="FSz-xF-Xds" secondAttribute="bottom" constant="50" id="PKi-91-olI"/> <constraint firstItem="FSz-xF-Xds" firstAttribute="top" secondItem="wsv-cU-WO5" secondAttribute="bottom" constant="50" id="ODd-UW-Pca"/>
<constraint firstAttribute="centerX" secondItem="tZ1-rw-Kbd" secondAttribute="centerX" id="QKy-Gl-KPQ"/>
<constraint firstItem="bFY-3J-OXr" firstAttribute="top" secondItem="tZ1-rw-Kbd" secondAttribute="bottom" constant="14" id="Vqv-f1-dnH"/>
<constraint firstItem="wsv-cU-WO5" firstAttribute="top" secondItem="c8Y-41-BaC" secondAttribute="bottom" constant="4" id="ZG4-fK-WvN"/> <constraint firstItem="wsv-cU-WO5" firstAttribute="top" secondItem="c8Y-41-BaC" secondAttribute="bottom" constant="4" id="ZG4-fK-WvN"/>
<constraint firstItem="tZ1-rw-Kbd" firstAttribute="top" secondItem="FSz-xF-Xds" secondAttribute="bottom" constant="8" id="lu2-sK-QNZ"/>
<constraint firstAttribute="centerX" secondItem="FSz-xF-Xds" secondAttribute="centerX" id="oih-yH-vRh"/> <constraint firstAttribute="centerX" secondItem="FSz-xF-Xds" secondAttribute="centerX" id="oih-yH-vRh"/>
<constraint firstItem="2fi-mo-0CV" firstAttribute="top" secondItem="bFY-3J-OXr" secondAttribute="bottom" constant="41" id="w4g-Xu-ht2"/>
<constraint firstAttribute="centerX" secondItem="wsv-cU-WO5" secondAttribute="centerX" id="yLb-zR-gfU"/> <constraint firstAttribute="centerX" secondItem="wsv-cU-WO5" secondAttribute="centerX" id="yLb-zR-gfU"/>
</constraints> </constraints>
</view> </view>
<simulatedStatusBarMetrics key="simulatedStatusBarMetrics" statusBarStyle="lightContent"/> <nil key="simulatedStatusBarMetrics"/>
<nil key="simulatedTopBarMetrics"/> <nil key="simulatedTopBarMetrics"/>
<nil key="simulatedBottomBarMetrics"/> <nil key="simulatedBottomBarMetrics"/>
<connections> <connections>
<outlet property="button" destination="bFY-3J-OXr" id="MYJ-Xm-nTf"/>
<outlet property="imageView" destination="FSz-xF-Xds" id="gtV-MK-Fwd"/> <outlet property="imageView" destination="FSz-xF-Xds" id="gtV-MK-Fwd"/>
</connections> </connections>
</viewController> </viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="x5A-6p-PRh" sceneMemberID="firstResponder"/> <placeholder placeholderIdentifier="IBFirstResponder" id="x5A-6p-PRh" sceneMemberID="firstResponder"/>
<tapGestureRecognizer id="yth-9a-24x">
<connections>
<action selector="toggleAnimation:" destination="vXZ-lx-hvc" id="AKP-V2-BPy"/>
</connections>
</tapGestureRecognizer>
</objects> </objects>
<point key="canvasLocation" x="330" y="360"/>
</scene> </scene>
</scenes> </scenes>
</document> </document>

View File

@ -9,4 +9,3 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
return true return true
} }
} }

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@ -1,48 +0,0 @@
import UIKit
class FlatButton: UIButton {
let horizontalPadding: CGFloat = 14.0
var buttonColor: UIColor?
override init(frame: CGRect) {
super.init(frame: frame)
customizeAppearance()
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
customizeAppearance()
}
override func drawRect(rect: CGRect) {
layer.borderColor = tintColor.CGColor
setTitleColor(tintColor, forState: UIControlState.Normal)
setTitleColor(UIColor.whiteColor(), forState: UIControlState.Selected)
}
func customizeAppearance() {
let containsEdgeInsets = !UIEdgeInsetsEqualToEdgeInsets(contentEdgeInsets, UIEdgeInsetsZero)
contentEdgeInsets = containsEdgeInsets ? contentEdgeInsets : UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
layer.borderWidth = 2.0
layer.borderColor = tintColor.CGColor
layer.cornerRadius = frame.size.height / 2.0
layer.masksToBounds = true
}
override var tintColor: UIColor! {
get {
if let color = buttonColor {
return color
} else {
return super.tintColor
}
}
set {
super.tintColor = newValue
buttonColor = newValue
}
}
}

View File

@ -2,37 +2,19 @@ import UIKit
import Gifu import Gifu
class ViewController: UIViewController { class ViewController: UIViewController {
@IBOutlet weak var imageView: AnimatableImageView! @IBOutlet weak var imageView: AnimatableImageView!
@IBOutlet weak var button: FlatButton!
override func viewDidLoad() { override func viewDidLoad() {
super.viewDidLoad() super.viewDidLoad()
imageView.animateWithImage(named: "mugen.gif") imageView.animateWithImage(named: "mugen.gif")
UIApplication.sharedApplication().setStatusBarStyle(.LightContent, animated: false)
} }
@IBAction func toggleAnimation(button: UIButton) { @IBAction func toggleAnimation(sender: AnyObject) {
if imageView.isAnimatingGIF { if imageView.isAnimatingGIF {
imageView.stopAnimatingGIF() imageView.stopAnimatingGIF()
button.layer.backgroundColor = UIColor.whiteColor().CGColor
button.setTitleColor(UIColor.blackColor(), forState: .Normal)
} else { } else {
imageView.startAnimatingGIF() imageView.startAnimatingGIF()
button.layer.backgroundColor = UIColor.clearColor().CGColor
button.setTitleColor(UIColor.whiteColor(), forState: .Normal)
}
}
@IBAction func toggleGIF(sender: UISegmentedControl) {
imageView.stopAnimatingGIF()
switch sender.selectedSegmentIndex {
case 0: imageView.animateWithImage(named: "mugen.gif")
case 1: imageView.animateWithImage(named: "almost_nailed_it.gif")
default: imageView.image = .None
} }
} }
} }

View File

@ -7,47 +7,94 @@
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@ -56,6 +103,7 @@
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@ -150,11 +214,21 @@
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DYLIB_CURRENT_VERSION = 1; DYLIB_CURRENT_VERSION = 1;
DYLIB_INSTALL_NAME_BASE = "@rpath"; DYLIB_INSTALL_NAME_BASE = "@rpath";
FRAMEWORK_SEARCH_PATHS = ( FRAMEWORK_SEARCH_PATHS = "$(inherited)";
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INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks"; INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks"; LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = co.kaishin.gifu;
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DYLIB_CURRENT_VERSION = 1; DYLIB_CURRENT_VERSION = 1;
DYLIB_INSTALL_NAME_BASE = "@rpath"; DYLIB_INSTALL_NAME_BASE = "@rpath";
FRAMEWORK_SEARCH_PATHS = ( FRAMEWORK_SEARCH_PATHS = "$(inherited)";
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PRODUCT_BUNDLE_IDENTIFIER = co.kaishin.gifu;
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View File

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<dict>
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<dict>
<key>baselineAverage</key>
<real>0.003825</real>
<key>baselineIntegrationDisplayName</key>
<string>Local Baseline</string>
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60
GifuTests/GifuTests.swift Normal file
View File

@ -0,0 +1,60 @@
import XCTest
import ImageIO
@testable import Gifu
private let imageData = testImageDataNamed("mugen.gif")
private let staticImage = UIImage(data: imageData!)
class GifuTests: XCTestCase {
var animator: Animator?
var originalFrameCount: Int?
var preloadedFrameCount: Int?
override func setUp() {
super.setUp()
animator = Animator(data: imageData!, size: CGSizeZero, contentMode: .ScaleToFill, framePreloadCount: 20)
animator!.prepareFrames()
originalFrameCount = Int(CGImageSourceGetCount(animator!.imageSource))
preloadedFrameCount = animator!.animatedFrames.count
}
override func tearDown() {
super.tearDown()
}
func testIsAnimatable() {
XCTAssertTrue(animator!.isAnimatable)
}
func testFramePreload() {
XCTAssertLessThanOrEqual(preloadedFrameCount!, originalFrameCount!)
}
func testFrameAtIndex() {
XCTAssertNotNil(animator!.frameAtIndex(preloadedFrameCount! - 1))
}
func testFrameDurationPrecision() {
let image = animator!.frameAtIndex(5)
XCTAssertTrue((image!.duration - 0.05) < 0.00001)
}
func testFrameSize() {
let image = animator!.frameAtIndex(5)
XCTAssertEqual(image!.size, staticImage!.size)
}
func testPrepareFramesPerformance() {
let tempAnimator = Animator(data: imageData!, size: CGSizeZero, contentMode: .ScaleToFill, framePreloadCount: 50)
self.measureBlock() {
tempAnimator.prepareFrames()
}
}
}
private func testImageDataNamed(name: String) -> NSData? {
let testBundle = NSBundle(forClass: GifuTests.self)
let imagePath = testBundle.bundleURL.URLByAppendingPathComponent(name)
return NSData(contentsOfURL: imagePath)
}

24
GifuTests/Info.plist Normal file
View File

@ -0,0 +1,24 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>

View File

@ -1,15 +1,18 @@
<img src="https://db.tt/mZ1iMNXO" width="100" /> <img src="https://db.tt/mZ1iMNXO" width="100" />
Adds performant animated GIF support to UIKit, without subclassing `UIImageView`. If you're looking for the Japanese prefecture, click [here](https://goo.gl/maps/CCeAc). Adds performant animated GIF support to UIKit. If you're looking for the Japanese prefecture, click [here](https://goo.gl/maps/CCeAc).
#### Why?
Because Apple's `+animatedImage*` is not meant to be used for animated GIFs (loads all the full-sized frames in memory), and the few third party implementations that got it right (see [Credits](#credits)) still require you to use a `UIImageView` subclass, which is not very flexible and might clash with other application-specific functionality.
#### How? #### How?
Gifu uses a `UIImage` subclass and `UIImageView` extension written in Swift. Gifu uses a `UIImageView` subclass and an animator that keeps track of frames and their durations.
It relies on `CADisplayLink` to animate the view and optimizes the frames by resizing them.
It uses `CADisplayLink` to animate the view and only keeps a limited number of
resized frames in-memory, which exponentially minimizes memory usage for large GIF files (+300 frames).
The figure below summarizes how this works in practice. Given an image
containing 10 frames, Gifu will load the current frame (red), pre-load the next two frames in this example (orange), and nullify all the other frames to free up memory (gray):
<img src="https://db.tt/ZLfx23hg" width="300" />
#### Install #### Install
@ -19,25 +22,20 @@ If your prefer Git submodules or want to support iOS 7, you want to add the file
#### Usage #### Usage
Start by instantiating an `AnimatedImage`, then pass it to your `UIImageView`'s `setAnimatedImage`: Start by instantiating an `AnimatableImageView` either in code or Interface Builder, then call `animateWithImage(named:)` or `animateWithImageData(data:)` on it.
```swift ```swift
if let image = AnimatedImage.animatedImageWithName("mugen.gif") { let imageView = AnimatableImageView(frame: CGRect(...))
imageView.setAnimatedImage(image) imageView.animateWithImage(named: "mugen.gif")
imageView.startAnimatingGIF()
}
``` ```
Note that the image view will not start animating until you call `startAnimatingGIF()` You can stop the animation anytime using `imageView.stopAnimatingGIF()`, and resume
on it. You can stop the animation anytime using `stopAnimatingGIF()`, and resume it using `imageView.startAnimatingGIF()`.
it using `startAnimatingGIF()`. These methods will fallback to UIKit's `startAnimating()` and `stopAnimating()`
if the image view has no animatable image.
Likewise, the `isAnimatingGIF()` method returns the current animation state of the view if it has an animatable image, The `isAnimatingGIF()` method returns the current animation state of the view if it has an animatable image.
or UIKit's `isAnimating()` otherwise.
#### Demo App #### Demo App
<img src="https://db.tt/ZoUNLHGp" width="300" /> Clone or download the repository and open `Gifu.xcworkspace` to check out the demo app.
#### Compatibility #### Compatibility
@ -46,8 +44,7 @@ or UIKit's `isAnimating()` otherwise.
#### Roadmap #### Roadmap
- Documentation. - Documentation.
- Write some basic tests. - Add ability to set the frame-rate
- Add ability to pass a frame-rate argument to `startAnimatingGIF()`
#### Contributors #### Contributors

View File

@ -1,12 +1,11 @@
import Runes
import UIKit import UIKit
/// A subclass of `UIImageView` that can be animated using an image name string or raw data. /// A subclass of `UIImageView` that can be animated using an image name string or raw data.
public class AnimatableImageView: UIImageView { public class AnimatableImageView: UIImageView {
/// An `Animator` instance that holds the frames of a specific image in memory. /// An `Animator` instance that holds the frames of a specific image in memory.
private var animator: Animator? var animator: Animator?
/// A display link that keeps calling the `updateFrame` method on every screen refresh. /// A display link that keeps calling the `updateFrame` method on every screen refresh.
private lazy var displayLink: CADisplayLink = CADisplayLink(target: self, selector: Selector("updateFrame")) lazy var displayLink: CADisplayLink = CADisplayLink(target: self, selector: Selector("updateFrame"))
/// The size of the frame cache. /// The size of the frame cache.
public var framePreloadCount = 50 public var framePreloadCount = 50
@ -19,15 +18,15 @@ public class AnimatableImageView: UIImageView {
/// Prepares the frames using a GIF image file name, without starting the animation. /// Prepares the frames using a GIF image file name, without starting the animation.
/// The file name should include the `.gif` extension. /// The file name should include the `.gif` extension.
/// ///
/// :param: imageName The name of the GIF file. The method looks for the file in the app bundle. /// - parameter imageName: The name of the GIF file. The method looks for the file in the app bundle.
public func prepareForAnimation(imageNamed imageName: String) { public func prepareForAnimation(imageNamed imageName: String) {
let path = NSBundle.mainBundle().bundlePath.stringByAppendingPathComponent(imageName) let imagePath = NSBundle.mainBundle().bundleURL.URLByAppendingPathComponent(imageName)
prepareForAnimation <^> NSData(contentsOfFile: path) prepareForAnimation <^> NSData(contentsOfURL: imagePath)
} }
/// Prepares the frames using raw GIF image data, without starting the animation. /// Prepares the frames using raw GIF image data, without starting the animation.
/// ///
/// :param: data GIF image data. /// - parameter data: GIF image data.
public func prepareForAnimation(imageData data: NSData) { public func prepareForAnimation(imageData data: NSData) {
image = UIImage(data: data) image = UIImage(data: data)
animator = Animator(data: data, size: frame.size, contentMode: contentMode, framePreloadCount: framePreloadCount) animator = Animator(data: data, size: frame.size, contentMode: contentMode, framePreloadCount: framePreloadCount)
@ -37,7 +36,7 @@ public class AnimatableImageView: UIImageView {
/// Prepares the frames using a GIF image file name and starts animating the image view. /// Prepares the frames using a GIF image file name and starts animating the image view.
/// ///
/// :param: imageName The name of the GIF file. The method looks for the file in the app bundle. /// - parameter imageName: The name of the GIF file. The method looks for the file in the app bundle.
public func animateWithImage(named imageName: String) { public func animateWithImage(named imageName: String) {
prepareForAnimation(imageNamed: imageName) prepareForAnimation(imageNamed: imageName)
startAnimatingGIF() startAnimatingGIF()
@ -45,24 +44,17 @@ public class AnimatableImageView: UIImageView {
/// Prepares the frames using raw GIF image data and starts animating the image view. /// Prepares the frames using raw GIF image data and starts animating the image view.
/// ///
/// :param: data GIF image data. /// - parameter data: GIF image data.
public func animateWithImageData(#data: NSData) { public func animateWithImageData(data: NSData) {
prepareForAnimation(imageData: data) prepareForAnimation(imageData: data)
startAnimatingGIF() startAnimatingGIF()
} }
/// Updates the `UIImage` property of the image view if necessary. This method should not be called manually. /// Updates the `image` property of the image view if necessary. This method should not be called manually.
override public func displayLayer(layer: CALayer!) { override public func displayLayer(layer: CALayer) {
image = animator?.currentFrame image = animator?.currentFrame
} }
/// Update the current frame with the displayLink duration
func updateFrame() {
if animator?.updateCurrentFrame(displayLink.duration) ?? false {
layer.setNeedsDisplay()
}
}
/// Starts the image view animation. /// Starts the image view animation.
public func startAnimatingGIF() { public func startAnimatingGIF() {
if animator?.isAnimatable ?? false { if animator?.isAnimatable ?? false {
@ -75,13 +67,20 @@ public class AnimatableImageView: UIImageView {
displayLink.paused = true displayLink.paused = true
} }
/// Update the current frame with the displayLink duration
func updateFrame() {
if animator?.updateCurrentFrame(displayLink.duration) ?? false {
layer.setNeedsDisplay()
}
}
/// Invalidate the displayLink so it releases this object. /// Invalidate the displayLink so it releases this object.
public func cleanup() { deinit {
displayLink.invalidate() displayLink.invalidate()
} }
/// Attaches the display link. /// Attaches the display link.
private func attachDisplayLink() { func attachDisplayLink() {
displayLink.addToRunLoop(.mainRunLoop(), forMode: NSRunLoopCommonModes) displayLink.addToRunLoop(.mainRunLoop(), forMode: NSRunLoopCommonModes)
} }
} }

View File

@ -2,4 +2,9 @@
struct AnimatedFrame { struct AnimatedFrame {
let image: UIImage? let image: UIImage?
let duration: NSTimeInterval let duration: NSTimeInterval
static func null() -> AnimatedFrame {
return AnimatedFrame(image: .None, duration: 0)
}
} }

View File

@ -1,29 +1,28 @@
import UIKit import UIKit
import ImageIO import ImageIO
import Runes
/// Responsible for storing and updating the frames of a `AnimatableImageView` instance via delegation. /// Responsible for storing and updating the frames of a `AnimatableImageView` instance via delegation.
class Animator { class Animator {
/// Maximum duration to increment the frame timer with. /// Maximum duration to increment the frame timer with.
private let maxTimeStep = 1.0 let maxTimeStep = 1.0
/// An array of animated frames from a single GIF image. /// An array of animated frames from a single GIF image.
private var animatedFrames = [AnimatedFrame]() var animatedFrames = [AnimatedFrame]()
/// The size to resize all frames to /// The size to resize all frames to
private let size: CGSize let size: CGSize
/// The content mode to use when resizing /// The content mode to use when resizing
private let contentMode: UIViewContentMode let contentMode: UIViewContentMode
/// Maximum number of frames to load at once /// Maximum number of frames to load at once
private let maxNumberOfFrames: Int let maxFrameCount: Int
/// The total number of frames in the GIF. /// The total number of frames in the GIF.
private var numberOfFrames = 0 var frameCount = 0
/// A reference to the original image source. /// A reference to the original image source.
private var imageSource: CGImageSourceRef var imageSource: CGImageSourceRef
/// The index of the current GIF frame. /// The index of the current GIF frame.
private var currentFrameIndex = 0 var currentFrameIndex = 0
/// The index of the current GIF frame from the source. /// The index of the current GIF frame from the source.
private var currentPreloadIndex = 0 var currentPreloadIndex = 0
/// Time elapsed since the last frame change. Used to determine when the frame should be updated. /// Time elapsed since the last frame change. Used to determine when the frame should be updated.
private var timeSinceLastFrameChange: NSTimeInterval = 0.0 var timeSinceLastFrameChange: NSTimeInterval = 0.0
/// The current image frame to show. /// The current image frame to show.
var currentFrame: UIImage? { var currentFrame: UIImage? {
@ -37,41 +36,43 @@ class Animator {
/// Initializes an animator instance from raw GIF image data and an `Animatable` delegate. /// Initializes an animator instance from raw GIF image data and an `Animatable` delegate.
/// ///
/// :param: data The raw GIF image data. /// - parameter data: The raw GIF image data.
/// :param: delegate An `Animatable` delegate. /// - parameter delegate: An `Animatable` delegate.
init(data: NSData, size: CGSize, contentMode: UIViewContentMode, framePreloadCount: Int) { init(data: NSData, size: CGSize, contentMode: UIViewContentMode, framePreloadCount: Int) {
let options = [String(kCGImageSourceShouldCache): kCFBooleanFalse] let options = [String(kCGImageSourceShouldCache): kCFBooleanFalse]
imageSource = CGImageSourceCreateWithData(data, options) self.imageSource = CGImageSourceCreateWithData(data, options) ?? CGImageSourceCreateIncremental(options)
self.size = size self.size = size
self.contentMode = contentMode self.contentMode = contentMode
maxNumberOfFrames = framePreloadCount self.maxFrameCount = framePreloadCount
} }
// MARK: - Frames // MARK: - Frames
/// Loads the frames from an image source, resizes them, then caches them in `animatedFrames`. /// Loads the frames from an image source, resizes them, then caches them in `animatedFrames`.
func prepareFrames() { func prepareFrames() {
numberOfFrames = Int(CGImageSourceGetCount(imageSource)) frameCount = Int(CGImageSourceGetCount(imageSource))
let framesToProcess = min(numberOfFrames, maxNumberOfFrames) let framesToProcess = min(frameCount, maxFrameCount)
animatedFrames.reserveCapacity(framesToProcess) animatedFrames.reserveCapacity(framesToProcess)
animatedFrames = reduce(0..<framesToProcess, []) { $0 + pure(prepareFrame($1)) } animatedFrames = (0..<framesToProcess).reduce([]) { $0 + pure(prepareFrame($1)) }
currentPreloadIndex = framesToProcess currentPreloadIndex = framesToProcess
} }
/// Loads a single frame from an image source, resizes it, then returns an `AnimatedFrame`. /// Loads a single frame from an image source, resizes it, then returns an `AnimatedFrame`.
/// ///
/// :param: index The index of the GIF image source to prepare /// - parameter index: The index of the GIF image source to prepare
/// :returns: An AnimatedFrame object /// - returns: An AnimatedFrame object
private func prepareFrame(index: Int) -> AnimatedFrame { func prepareFrame(index: Int) -> AnimatedFrame {
let frameDuration = CGImageSourceGIFFrameDuration(imageSource, index) guard let frameImageRef = CGImageSourceCreateImageAtIndex(imageSource, index, nil) else {
let frameImageRef = CGImageSourceCreateImageAtIndex(imageSource, index, nil) return AnimatedFrame.null()
}
let frameDuration = CGImageSourceGIFFrameDuration(imageSource, index: index)
let image = UIImage(CGImage: frameImageRef) let image = UIImage(CGImage: frameImageRef)
let scaledImage: UIImage? let scaledImage: UIImage?
switch contentMode { switch contentMode {
case .ScaleAspectFit: scaledImage = image?.resizeAspectFit(size) case .ScaleAspectFit: scaledImage = image.resizeAspectFit(size)
case .ScaleAspectFill: scaledImage = image?.resizeAspectFill(size) case .ScaleAspectFill: scaledImage = image.resizeAspectFill(size)
default: scaledImage = image?.resize(size) default: scaledImage = image.resize(size)
} }
return AnimatedFrame(image: scaledImage, duration: frameDuration) return AnimatedFrame(image: scaledImage, duration: frameDuration)
@ -79,18 +80,18 @@ class Animator {
/// Returns the frame at a particular index. /// Returns the frame at a particular index.
/// ///
/// :param: index The index of the frame. /// - parameter index: The index of the frame.
/// :returns: An optional image at a given frame. /// - returns: An optional image at a given frame.
private func frameAtIndex(index: Int) -> UIImage? { func frameAtIndex(index: Int) -> UIImage? {
return animatedFrames[index].image return animatedFrames[index].image
} }
/// Updates the current frame if necessary using the frame timer and the duration of each frame in `animatedFrames`. /// Updates the current frame if necessary using the frame timer and the duration of each frame in `animatedFrames`.
/// ///
/// :returns: An optional image at a given frame. /// - returns: An optional image at a given frame.
func updateCurrentFrame(duration: CFTimeInterval) -> Bool { func updateCurrentFrame(duration: CFTimeInterval) -> Bool {
timeSinceLastFrameChange += min(maxTimeStep, duration) timeSinceLastFrameChange += min(maxTimeStep, duration)
var frameDuration = animatedFrames[currentFrameIndex].duration let frameDuration = animatedFrames[currentFrameIndex].duration
if timeSinceLastFrameChange >= frameDuration { if timeSinceLastFrameChange >= frameDuration {
timeSinceLastFrameChange -= frameDuration timeSinceLastFrameChange -= frameDuration
@ -98,9 +99,9 @@ class Animator {
currentFrameIndex = ++currentFrameIndex % animatedFrames.count currentFrameIndex = ++currentFrameIndex % animatedFrames.count
// Loads the next needed frame for progressive loading // Loads the next needed frame for progressive loading
if animatedFrames.count < numberOfFrames { if animatedFrames.count < frameCount {
animatedFrames[lastFrameIndex] = prepareFrame(currentPreloadIndex) animatedFrames[lastFrameIndex] = prepareFrame(currentPreloadIndex)
currentPreloadIndex = ++currentPreloadIndex % numberOfFrames currentPreloadIndex = ++currentPreloadIndex % frameCount
} }
return true return true
} }

View File

@ -0,0 +1,39 @@
extension CGSize {
/// Calculates the aspect ratio of the size.
///
/// - returns: aspectRatio The aspect ratio of the size.
var aspectRatio: CGFloat {
if height == 0 { return 1 }
return width / height
}
/// Finds a new size constrained by a size keeping the aspect ratio.
///
/// - parameter size: The contraining size.
/// - returns: size A new size that fits inside the contraining size with the same aspect ratio.
func sizeConstrainedBySize(size: CGSize) -> CGSize {
let aspectWidth = round(aspectRatio * size.height)
let aspectHeight = round(size.width / aspectRatio)
if aspectWidth > size.width {
return CGSize(width: size.width, height: aspectHeight)
} else {
return CGSize(width: aspectWidth, height: size.height)
}
}
/// Finds a new size filling the given size while keeping the aspect ratio.
///
/// - parameter size: The contraining size.
/// - returns: size A new size that fills the contraining size keeping the same aspect ratio.
func sizeFillingSize(size: CGSize) -> CGSize {
let aspectWidth = round(aspectRatio * size.height)
let aspectHeight = round(size.width / aspectRatio)
if aspectWidth > size.width {
return CGSize(width: aspectWidth, height: size.height)
} else {
return CGSize(width: size.width, height: aspectHeight)
}
}
}

View File

@ -1,4 +0,0 @@
/// One of my favorite indian spices.
func curry<A, B, C>(f: (A, B) -> C) -> A -> B -> C {
return { a in { b in f(a, b) } }
}

View File

@ -0,0 +1,53 @@
/// One of my favorite indian spices.
func curry<A, B, C>(f: (A, B) -> C) -> A -> B -> C {
return { a in { b in f(a, b) } }
}
// MARK: - Optional
func <^> <T, U>(@noescape f: T -> U, a: T?) -> U? {
return a.map(f)
}
func <*> <T, U>(f: (T -> U)?, a: T?) -> U? {
return a.apply(f)
}
func >>- <T, U>(a: T?, @noescape f: T -> U?) -> U? {
return a.flatMap(f)
}
func pure<T>(a: T) -> T? {
return .Some(a)
}
extension Optional {
func apply<U>(f: (Wrapped -> U)?) -> U? {
return f.flatMap { self.map($0) }
}
}
// MARK: - Array
public func <^> <T, U>(f: T -> U, a: [T]) -> [U] {
return a.map(f)
}
public func <*> <T, U>(fs: [T -> U], a: [T]) -> [U] {
return a.apply(fs)
}
public func >>- <T, U>(a: [T], f: T -> [U]) -> [U] {
return a.flatMap(f)
}
public func -<< <T, U>(f: T -> [U], a: [T]) -> [U] {
return a.flatMap(f)
}
public func pure<T>(a: T) -> [T] {
return [a]
}
public extension Array {
func apply<U>(fs: [Element -> U]) -> [U] {
return fs.flatMap { self.map($0) }
}
}

View File

@ -1,14 +1,13 @@
import ImageIO import ImageIO
import MobileCoreServices import MobileCoreServices
import Runes
import UIKit import UIKit
typealias GIFProperties = [String : Double] typealias GIFProperties = [String : Double]
private let defaultDuration: Double = 0 let defaultDuration: Double = 0
/// Retruns the duration of a frame at a specific index using an image source (an `CGImageSource` instance). /// Retruns the duration of a frame at a specific index using an image source (an `CGImageSource` instance).
/// ///
/// :returns: A frame duration. /// - returns: A frame duration.
func CGImageSourceGIFFrameDuration(imageSource: CGImageSource, index: Int) -> NSTimeInterval { func CGImageSourceGIFFrameDuration(imageSource: CGImageSource, index: Int) -> NSTimeInterval {
if !imageSource.isAnimatedGIF { return 0.0 } if !imageSource.isAnimatedGIF { return 0.0 }
@ -21,8 +20,8 @@ func CGImageSourceGIFFrameDuration(imageSource: CGImageSource, index: Int) -> NS
/// Ensures that a duration is never smaller than a threshold value. /// Ensures that a duration is never smaller than a threshold value.
/// ///
/// :returns: A capped frame duration. /// - returns: A capped frame duration.
private func capDuration(duration: Double) -> Double? { func capDuration(duration: Double) -> Double? {
if duration < 0 { return .None } if duration < 0 { return .None }
let threshold = 0.02 - Double(FLT_EPSILON) let threshold = 0.02 - Double(FLT_EPSILON)
let cappedDuration = duration < threshold ? 0.1 : duration let cappedDuration = duration < threshold ? 0.1 : duration
@ -31,8 +30,8 @@ private func capDuration(duration: Double) -> Double? {
/// Returns a frame duration from a `GIFProperties` dictionary. /// Returns a frame duration from a `GIFProperties` dictionary.
/// ///
/// :returns: A frame duration. /// - returns: A frame duration.
private func durationFromGIFProperties(properties: GIFProperties) -> Double? { func durationFromGIFProperties(properties: GIFProperties) -> Double? {
let unclampedDelayTime = properties[String(kCGImagePropertyGIFUnclampedDelayTime)] let unclampedDelayTime = properties[String(kCGImagePropertyGIFUnclampedDelayTime)]
let delayTime = properties[String(kCGImagePropertyGIFDelayTime)] let delayTime = properties[String(kCGImagePropertyGIFDelayTime)]
@ -41,16 +40,16 @@ private func durationFromGIFProperties(properties: GIFProperties) -> Double? {
/// Calculates frame duration based on both clamped and unclamped times. /// Calculates frame duration based on both clamped and unclamped times.
/// ///
/// :returns: A frame duration. /// - returns: A frame duration.
private func duration(unclampedDelayTime: Double)(delayTime: Double) -> Double { func duration(unclampedDelayTime: Double)(delayTime: Double) -> Double {
let delayArray = [unclampedDelayTime, delayTime] let delayArray = [unclampedDelayTime, delayTime]
return delayArray.filter(isPositive).first ?? defaultDuration return delayArray.filter(isPositive).first ?? defaultDuration
} }
/// Checks if a `Double` value is positive. /// Checks if a `Double` value is positive.
/// ///
/// :returns: A boolean value that is `true` if the tested value is positive. /// - returns: A boolean value that is `true` if the tested value is positive.
private func isPositive(value: Double) -> Bool { func isPositive(value: Double) -> Bool {
return value >= 0 return value >= 0
} }
@ -58,21 +57,19 @@ private func isPositive(value: Double) -> Bool {
extension CGImageSourceRef { extension CGImageSourceRef {
/// Returns whether the image source contains an animated GIF. /// Returns whether the image source contains an animated GIF.
/// ///
/// :returns: A boolean value that is `true` if the image source contains animated GIF data. /// - returns: A boolean value that is `true` if the image source contains animated GIF data.
var isAnimatedGIF: Bool { var isAnimatedGIF: Bool {
let isTypeGIF = UTTypeConformsTo(CGImageSourceGetType(self), kUTTypeGIF) let isTypeGIF = UTTypeConformsTo(CGImageSourceGetType(self) ?? "", kUTTypeGIF)
let imageCount = CGImageSourceGetCount(self) let imageCount = CGImageSourceGetCount(self)
return isTypeGIF != 0 && imageCount > 1 return isTypeGIF != false && imageCount > 1
} }
/// Returns the GIF properties at a specific index. /// Returns the GIF properties at a specific index.
/// ///
/// :param: index The index of the GIF properties to retrieve. /// - parameter index: The index of the GIF properties to retrieve.
/// :returns: A dictionary containing the GIF properties at the passed in index. /// - returns: A dictionary containing the GIF properties at the passed in index.
func GIFPropertiesAtIndex(index: Int) -> GIFProperties? { func GIFPropertiesAtIndex(index: Int) -> GIFProperties? {
if !isAnimatedGIF { return .None } let imageProperties = CGImageSourceCopyPropertiesAtIndex(self, index, nil) as Dictionary?
return imageProperties?[String(kCGImagePropertyGIFDictionary)] as? GIFProperties
let imageProperties = CGImageSourceCopyPropertiesAtIndex(self, index, nil) as Dictionary
return imageProperties[String(kCGImagePropertyGIFDictionary)] as? GIFProperties
} }
} }

View File

@ -7,7 +7,7 @@
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string> <string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>co.kaishin.$(PRODUCT_NAME:rfc1034identifier)</string> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key> <key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string> <string>6.0</string>
<key>CFBundleName</key> <key>CFBundleName</key>

View File

@ -3,20 +3,20 @@
extension UIImage { extension UIImage {
/// Resizes an image instance. /// Resizes an image instance.
/// ///
/// :param: size The new size of the image. /// - parameter size: The new size of the image.
/// :returns: A new resized image instance. /// - returns: A new resized image instance.
func resize(size: CGSize) -> UIImage { func resize(size: CGSize) -> UIImage {
UIGraphicsBeginImageContextWithOptions(size, false, 0.0) UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
self.drawInRect(CGRect(origin: CGPointZero, size: size)) self.drawInRect(CGRect(origin: CGPointZero, size: size))
let newImage = UIGraphicsGetImageFromCurrentImageContext() let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext() UIGraphicsEndImageContext()
return newImage return newImage ?? self
} }
/// Resizes an image instance to fit inside a constraining size while keeping the aspect ratio. /// Resizes an image instance to fit inside a constraining size while keeping the aspect ratio.
/// ///
/// :param: size The constraining size of the image. /// - parameter size: The constraining size of the image.
/// :returns: A new resized image instance. /// - returns: A new resized image instance.
func resizeAspectFit(size: CGSize) -> UIImage { func resizeAspectFit(size: CGSize) -> UIImage {
let newSize = self.size.sizeConstrainedBySize(size) let newSize = self.size.sizeConstrainedBySize(size)
return resize(newSize) return resize(newSize)
@ -24,8 +24,8 @@ extension UIImage {
/// Resizes an image instance to fill a constraining size while keeping the aspect ratio. /// Resizes an image instance to fill a constraining size while keeping the aspect ratio.
/// ///
/// :param: size The constraining size of the image. /// - parameter size: The constraining size of the image.
/// :returns: A new resized image instance. /// - returns: A new resized image instance.
func resizeAspectFill(size: CGSize) -> UIImage { func resizeAspectFill(size: CGSize) -> UIImage {
let newSize = self.size.sizeFillingSize(size) let newSize = self.size.sizeFillingSize(size)
return resize(newSize) return resize(newSize)
@ -33,58 +33,18 @@ extension UIImage {
/// Returns a new `UIImage` instance using raw image data and a size. /// Returns a new `UIImage` instance using raw image data and a size.
/// ///
/// :param: data Raw image data. /// - parameter data: Raw image data.
/// :param: size The size to be used to resize the new image instance. /// - parameter size: The size to be used to resize the new image instance.
/// :returns: A new image instance from the passed in data. /// - returns: A new image instance from the passed in data.
class func imageWithData(data: NSData, size: CGSize) -> UIImage? { class func imageWithData(data: NSData, size: CGSize) -> UIImage? {
return UIImage(data: data)?.resize(size) return UIImage(data: data)?.resize(size)
} }
/// Returns an image size from raw image data. /// Returns an image size from raw image data.
/// ///
/// :param: data Raw image data. /// - parameter data: Raw image data.
/// :returns: The size of the image contained in the data. /// - returns: The size of the image contained in the data.
class func sizeForImageData(data: NSData) -> CGSize? { class func sizeForImageData(data: NSData) -> CGSize? {
return UIImage(data: data)?.size return UIImage(data: data)?.size
} }
} }
private extension CGSize {
/// Calculates the aspect ratio of the size.
///
/// :returns: aspectRatio The aspect ratio of the size.
var aspectRatio: CGFloat {
if height == 0 { return 1 }
return width / height
}
/// Finds a new size constrained by a size keeping the aspect ratio.
///
/// :param: size The contraining size.
/// :returns: size A new size that fits inside the contraining size with the same aspect ratio.
func sizeConstrainedBySize(size: CGSize) -> CGSize {
let aspectWidth = round(aspectRatio * size.height)
let aspectHeight = round(size.width / aspectRatio)
if aspectWidth > size.width {
return CGSize(width: size.width, height: aspectHeight)
} else {
return CGSize(width: aspectWidth, height: size.height)
}
}
/// Finds a new size filling the given size while keeping the aspect ratio.
///
/// :param: size The contraining size.
/// :returns: size A new size that fills the contraining size keeping the same aspect ratio.
func sizeFillingSize(size: CGSize) -> CGSize {
let aspectWidth = round(aspectRatio * size.height)
let aspectHeight = round(size.width / aspectRatio)
if aspectWidth > size.width {
return CGSize(width: aspectWidth, height: size.height)
} else {
return CGSize(width: size.width, height: aspectHeight)
}
}
}