Actually fix tutorial permalinks

This commit is contained in:
Shadowfacts 2019-09-18 16:35:39 -04:00
parent c0f5f5b464
commit 0355023fcf
Signed by: shadowfacts
GPG Key ID: 94A5AB95422746E5
6 changed files with 6 additions and 6 deletions

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@ -3,7 +3,7 @@ metadata.title = "Tile Entities with Inventory GUI"
metadata.date = "2017-03-29 18:58:42 -0400" metadata.date = "2017-03-29 18:58:42 -0400"
metadata.series = "forge-modding-1102" metadata.series = "forge-modding-1102"
metadata.seriesName = "Forge Mods for 1.10.2" metadata.seriesName = "Forge Mods for 1.10.2"
metadata.permalink = "/tutorials/forge-modding-1102/tile-entities-inventory-gui/" metadata.slug = "tile-entities-inventory-gui"
``` ```
Now that we've got the inventory for our tile entity working, let's add a GUI so people can easily see what's inside of it. Now that we've got the inventory for our tile entity working, let's add a GUI so people can easily see what's inside of it.

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@ -3,7 +3,7 @@ metadata.title = "Tile Entities with Inventory"
metadata.date = "2016-11-27 13:07:42 -0400" metadata.date = "2016-11-27 13:07:42 -0400"
metadata.series = "forge-modding-1102" metadata.series = "forge-modding-1102"
metadata.seriesName = "Forge Mods for 1.10.2" metadata.seriesName = "Forge Mods for 1.10.2"
metadata.permalink = "/tutorials/forge-modding-1102/tile-entities-inventory/" metadata.slug = "tile-entities-inventory"
``` ```
Now that we've learned the basics of making tile entities, let's make a more complicated one that has an inventory. Now that we've learned the basics of making tile entities, let's make a more complicated one that has an inventory.

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@ -3,7 +3,7 @@ metadata.title = "Tile Entities with Inventory GUI"
metadata.date = "2017-03-29 18:58:42 -0400" metadata.date = "2017-03-29 18:58:42 -0400"
metadata.series = "forge-modding-1112" metadata.series = "forge-modding-1112"
metadata.seriesName = "Forge Mods for 1.11.2" metadata.seriesName = "Forge Mods for 1.11.2"
metadata.permalink = "/tutorials/forge-modding-1112/tile-entities-inventory-gui/" metadata.slug = "tile-entities-inventory-gui"
``` ```

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@ -3,7 +3,7 @@ metadata.title = "Tile Entities with Inventory"
metadata.date = "2016-11-27 14:25:42 -0400" metadata.date = "2016-11-27 14:25:42 -0400"
metadata.series = "forge-modding-1112" metadata.series = "forge-modding-1112"
metadata.seriesName = "Forge Mods for 1.11.2" metadata.seriesName = "Forge Mods for 1.11.2"
metadata.permalink = "/tutorials/forge-modding-1112/tile-entities-inventory/" metadata.slug = "tile-entities-inventory"
``` ```
Now that we've learned the basics of making tile entities, let's make a more complicated one that has an inventory. Now that we've learned the basics of making tile entities, let's make a more complicated one that has an inventory.

View File

@ -3,7 +3,7 @@ metadata.title = "Tile Entities with Inventory GUI"
metadata.date = "2017-03-29 18:58:42 -0400" metadata.date = "2017-03-29 18:58:42 -0400"
metadata.series = "forge-modding-112" metadata.series = "forge-modding-112"
metadata.seriesName = "Forge Mods for 1.12" metadata.seriesName = "Forge Mods for 1.12"
metadata.permalink = "/tutorials/forge-modding-112/tile-entities-inventory-gui/" metadata.slug = "tile-entities-inventory-gui"
``` ```
Now that we've got the inventory for our tile entity working, let's add a GUI so people can easily see what's inside of it. Now that we've got the inventory for our tile entity working, let's add a GUI so people can easily see what's inside of it.

View File

@ -3,7 +3,7 @@ metadata.title = "Tile Entities with Inventory"
metadata.date = "2016-11-27 14:25:42 -0400" metadata.date = "2016-11-27 14:25:42 -0400"
metadata.series = "forge-modding-112" metadata.series = "forge-modding-112"
metadata.seriesName = "Forge Mods for 1.12" metadata.seriesName = "Forge Mods for 1.12"
metadata.permalink = "/tutorials/forge-modding-112/tile-entities-inventory/" metadata.slug = "tile-entities-inventory"
``` ```
Now that we've learned the basics of making tile entities, let's make a more complicated one that has an inventory. We'll be modifying our existing Pedestal block so that it can actually store an item. Now that we've learned the basics of making tile entities, let's make a more complicated one that has an inventory. We'll be modifying our existing Pedestal block so that it can actually store an item.